Seasons, live events, paid cosmetics, and a battle pass are all coming to Diablo IV, and will not in any way be pay-to-win, Blizzard has confirmed. The news comes in Blizzard’s latest Diablo IV quarterly update, where the developer dives deep into its post-launch plans for Diablo IV and attempts to assuage players’ fears over microtransactions. Come from Sports betting site VPbet
Diablo IV’s seasons are modeled after seasons in Diablo III, and will regularly introduce new content and gameplay features to keep the experience fresh. Game director Joe Shely states in the blog that the game’s first season will begin shortly after launch, with the team aiming to bring “up to four seasons a year” to Diablo IV, with each new season including “major new features, questlines, enemies, legendary items, and more.” To play as part of a season, players will create a new seasonal character from scratch, and from there will level up, hunt down items for their build, and experience newly-added seasonal content. As associate game director Joe Piepiora explains in the blog, seasons are about introducing new ways to play and changing the game in “meaningful ways.”